AI Insights · Timothy · April 2022
Top 5 Train Games on iOS in Australia in Q1 2022
The first quarter of 2022 saw varied performance among the top 5 train games on iOS in Australia, with some apps experiencing fluctuations in downloads, revenue, and active users.
The first quarter of 2022 saw varied performance among the top 5 train games on iOS in Australia, with some apps experiencing fluctuations in downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for these popular apps.
Train Station 2: Steam Empire from Pixel Federation Games saw its weekly revenue peak at approximately $6K in the week of January 24. Weekly downloads were highest at the start of the quarter with 1.2K in early January, but they experienced a decline, settling around 700 by the end of March. Active users started strong at 4.4K and reached a high of 5.3K in mid-January before declining to around 4.3K by the end of the quarter.
Thomas & Friends Minis from Budge Studios showed more stable trends. Weekly revenue peaked at $1.2K in mid-January, while downloads hovered between 300 and 400 throughout the quarter. Active users remained relatively steady, starting at 2.3K and ending at 2.1K.
Thomas & Friends: Magic Tracks, also from Budge Studios, had its weekly revenue peak at $813 in mid-March after a low of $228 in early February. Downloads fluctuated between 300 and 450, and active users remained consistent around 1.5K to 1.7K throughout the quarter.
Pocket Trains: Railroad Tycoon from NimbleBit LLC experienced a peak in weekly revenue of $911 in early January. Downloads were consistently low, staying around 100 per week. Active users were steady, starting and ending the quarter around 400.
Thomas & Friends: Go Go Thomas, another title from Budge Studios, saw its highest weekly revenue at $524 in late March. Weekly downloads were highest at the start of the quarter with 521 in late December, but they experienced a decline, settling around 400 by the end of March. Active users started at 1.4K and saw a slight decline to around 1.2K by the end of the quarter.
These varied trends highlight the dynamic nature of the mobile gaming market. For more insights and detailed data, visit Sensor Tower.